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Creating a Morph Animation

This tip will discuss how to create a morph animation from a series of still images. Older versions of Studio Artist used the old Timeline Animation op mode functionality to generate morphs. Morphs are now created in v4 using a single Morph Context in a Paint Action Sequence.

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Automating Encapsulated Bezier Paint Animation

This tip discusses how to automate the generation of encapsulated bezier paint animation. This is done by constructing a PASeq that generates the desired bezier paths.  This PASeq is then automatically run multiple times for a series of recored source context keyframes to generate a bezier context. The bezier context is then automatically converted into an encapsulated paint action step.

By using the series of steps described in this tip you can automatically generate a sketch or other paint style animation from a series of still images with no manual drawing.

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Encapsulated Bezier Keyframe Paint Animation

frame31This tip discusses how to create a keyframed paint animation from a series of freely sketched pencil sketches. Each sketch can have an arbitrary number of pencil strokes. Each sketch is encapsulated into a single paint action step recorded in a Paint Action Sequence (PASeq). The final animation is generated by animating the keyframed single step PASeq into a movie file. By working with keyframes as opposed to hand drawing each frame in the animation you can generate a completed animation in a fraction of the time it would take to draw each frame manually.

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Movie Layers

Movie Layers replace the old Studio Artist loaded canvas movie features. Movie layers can be used to build up animation frame by frame or to hand paint on individual frames of a movie file. This tip will discuss how to work with the new Movie Layer features in v4.

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Simulating the MSG Evolver Art Mapper in v4

MSG Evolver is a stand alone MSG editing and effects application that shipped with the Studio Artist 3.5 release. One particularly cool feature of Evolver is the Art Mapper, which can be used to generate photo mosaic effects and/or composite art images created from multiple applications of MSG presets. This tip will discuss some approaches to duplicating the kind of effects you can create in the Art Mapper directly within Studio Artist 4.

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How to Select and Mask the Canvas

This tutorial tip will discuss how to select an area of the canvas. Once you have selected an area of the canvas you can then use your selection or it’s inversion as a mask for inhibiting subsequent processing in masked areas.

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Evolving and Editing MSG Presets

msg2Directed evolution is a powerful technique that can be used to create an infinite variety of new abstract procedural art images or image and video processing effects. The Evolution Editor palette shown above is where you can perform directed evolution of MSG presets. Each of the 16 small images in the Evolution Editor is a preview of an associated MSG preset.  This tip will discuss how to evolve new MSG presets using the Evolution Editor in conjunction with the MSG Advanced Editor. 

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Exploring the Sketch Image Operations

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There are 2 new Sketch image operations (ip ops) in Studio Artist v4. These 2 ip ops are sophisticated processing effects that can be used separately or together to build a wide range of different black and white sketch effects. The Sketch ip ops can either be used to directly create raster sketch effects or to generate bezier paths that can then be used to drive the paint synthesizer.

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Answers to Common Getting Started Questions

This tip provides some answers to common getting started questions for beginning users of Studio Artist 4.

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Introduction to Layers

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The Studio Artist 4 canvas supports multiple layers. This post will discuss the various features associated with layers.

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